Okay, I have been sitting on this new version for a few weeks now so I figured I had better hurry up and get it out for you guys. I figured I had better start a new thread so I can keep all of the links and current information in the front so people do not have to dig through the middle of a 50 page thread to find the download links and current info. Basically when I made the first version earlier this year it was my first ever attempt at actually programming a real program so I had to learn VB as I went. It worked but the programming was kind of slopped through and I later found there were better ways to do a lot of things. This is a complete overhaul and the editor's functionality should now be directly on par with any other Honda style rom editor(in functionality, not in features unless we can figure more out in the rom). It functions nearly identical to crome, hondata, uberdata, turboedit and the rest of the Honda editors so there should be hundreds of tuners across the country that are capable of hopping right into this application and custom tuning your car with no prior experience with this specific program which was my original goal with this project. Ideally I still feel that everyone should have the opportunity to travel to a local dyno for an hour or two and get their car custom tuned for the best results instead of relying on a generic tune.
New Features
Uses standard MS style spreadsheet interface
Supports copy and paste within itself and to and from applications like excel
Direct communication with moates.net burn1 eprom programmer
2D Fuel Map View
Only requires 800X600 resolution so it will work on older laptops
High resolution color scale
New code runs faster and uses less resources
More stable with better error trapping, the old version would often allow you to enter invalid values which would then crash the program, this one should be pretty tough to crash.
A totally new feature for this editor although it is also used in other Honda rom editors is the 2D style fuel editor, just right click on the fuel, look under the view menu, or click this last option on the toolbar while viewing any fuel map. This will bring up a new window for the current fuel map. The fuel map will be plotted on a 2D graph, you can simply click any of the points with your cursor and drag them up and down to change the value. I personally would not really use this for actual tuning as adjusting one point at a time is time consuming and it may be hard to do accurately. What I do like this style for is looking for problems in the map, when editing large portions at once you can end up with areas at the edge of your selection that may need to be smoothed out a bit and its easier to spot. The biggest thing you should look for is that no lines cross! There is pretty much no reason that would ever need less fuel as the pressure increases so the lines should never cross anywhere when properly tuned. If they do it will usually end up in at least a slight hesitation or stumble you can feel when accelerating. If you end up with any points that cross you can easily drag them across and sort them out now.
The next totally new feature is the ability to communicate directly with the moates.net burn1 eprom burner. No use of any external software is required to read and burn chips when using this hardware. Just click the detect button to search for the burn1 unit. Once it successfully detects a burn1 it will enable the read and program buttons which work will read and burn an entire rom to and from compatible chips. The read function will read any compatible chip whether stock or aftermarket and open it up in the rom editor. The program function will erase, program and verify a 27sf512 or 29c256 depending on which chip you selected. No need to mess with offset settings anymore when using 27sf512 chips, the software automatically handles all of this.
http://other.ditcorp.com/be2/Beavedit2.exe Executable only, you may get missing file errors the first time you try to run it, if you do download the full package and run the installer one time.
Run Beavedit2.exe, if you receive any missing file errors run the Install.exe program to install and register all appropriate system files. If you are using an older OS such as win 98 first edition or win95 and receive an error about missing MSVBVM60.DLL go into the lib directory and run install.bat
Select open under the file menu and select an appropriate rom file to open. Roms files should be saved with a .bin extension.
To edit values in any of the maps you can click a cell to highlight it and drag to highlight multiple cells.
Use the multiplication or addition buttons at the bottom to modify selected cells
It is possible to manually edit the value of each cell but this would not typically be recommended because you would rarely want to tune in just one cell since the ecu is pretty much always interpolating between four cells.
The map and rpm scalars can all be modified through the settings windows which can be accessed from the settings menu. The first and last map scalars are the current outer limits and cannot be changed, it will not save the values in these cells if they are changed.
The Checksum Disable on Save under the Checksum section should always be left checked when starting with a new rom. This will disable the checksum routine in the rom and allow the data to be changed without getting any check engine lights or going into limp mode.
The import function will import all editable data by default from a new rom into the currently open rom. This includes all fuel and ignition maps, applicable revlimiter, and map and rpm scalars.
The import functions are necessary for sharing any tunes between different ecus because the ecus are vary picky about which code they run. In example a py3-a55 will not run a py3-a58 codes and vise versa even though the ecus are pretty much identical. By using the import functions you can open your stock ecus code but import a tune from another rom.
The map headers section will change the values at the top of the map columns with their appropriate headings if the map sensor were to be changed or if you wanted to view them by the map sensors raw voltage instead of inches of vacuum. Normally you would not change this except maybe to volts, but it does show how the ecu could possibly support boost with a different map sensor although it would limit the high vaccuum side of the map. By using a SAFC or other method of cutting down the map sensor voltage boost also may be supported, using voltage for the map headers would still allow to know where to tune in the map if you monitor the modified map signals voltage.
Select save as under the file menu to save the rom into the same file or into a new rom file.
To actually read or burn a chip you will need an eprom programmer and a reprogramable eprom chip. I recommend the moates.net burn1 programmer as its the easiest to use and will directly interface with my software. If you want to save money their are cheaper units on the market such as the willem units, they are a little tricker to use though. As for chips at29c256 chips are the only 32k reflashable chip that work but are getting hard to find as they are discontinued. SST 27SF512 chips also work and are readily available from places like moates.net, you have to set the offset in your burner to h8000 so it writes the data to the second half as these are 64k chips. If you use BeavEdit2 with a burn1 this is automatically handled. Any stock or compatible chip should be readable as a 27c256 or 29c256 style chip.
Car 1: 91 5MT LS, 310k
Car 2: 91 5MT LS, 208k
Car 3: 03 G35 sdn (wife's)
iTrader Score: 33 reviews
Between you and Telion, I could kiss someone. Think I'll find my girl.....
Seriously, though.....this is sooooooooooooo f*cking schweet, as this is the tunability we've been looking for for QUITE some time. Thanks for all the effort you've put into this.
Car 1: White 91 KA8 5spd W/3.5, TII Cams & Manifold
Car 2: White 91 KA8 JDM TII
iTrader Score: 45 reviews
Lovin it and the ability to select multiple cells at a time . . .oh the joy. . .and the fuel map graph beautiful (found a few areas of opportunity in my maps) the layout great. I would be interested in asking how difficult it would be to adjust the row and column sizes though I kinda go use to the original Beavedit in terms of viewing the maps that way. Overall though seriously sweet!
I will also send a few more ROM's your way in the next day or two
__________________ http://firesignsynergy.spaces.live.com
3.5 TwinTurbo,TII springs & manifold,Telion Chip, HID's, D2 coilovers,Addco bars,TII calipers,RH C2's,R.J. shifter, 3"exhaust, hiflow cat,StageIII clutch,S&D rotors,KVR pads,Blackend damper,CF hood,AFC NEO,AEM FIC,Aluminum pulley,C&R Racing radiator,Garrett T3/T4 Turbos,Tial wastegates,Topfuel BOV,Fujita filters & Prosport guages. Pretty damn fast and far from done.
The grid size was setup like this so it would be optimal for 800x600 resolution and work better with laptops with smaller displays yet still fit all of the data in the headers. The original version I did not really pay any attention to size when I made it on my home computer at 1280x1024, and it ended up not fitting on anything less than 1024x768. The old grid was more square but I think this works better and is how it should have been done in the first place.
You actually always could edit multiple cells but you had to hold shift while moving the mouse which was not very intuitive and a reason for the overhaul. I was using a very basic way of making the grid and it limited the interface a lot. My only goal the first time around was to make it work, it worked fine but now its a little more professional .
Car 1: White 91 KA8 5spd W/3.5, TII Cams & Manifold
Car 2: White 91 KA8 JDM TII
iTrader Score: 45 reviews
Oh damn look at that your absolutely right tried thta once befoe and it dodn't work for me I must have held down the wrong button; Life--><--me that is twice in one night. I am glad this day is over. None the less top notch. Screen res makes sense too I have a 15.9 wide screen high res laptop so it looked pretty good to me, I will get use to it I am sure.
__________________ http://firesignsynergy.spaces.live.com
3.5 TwinTurbo,TII springs & manifold,Telion Chip, HID's, D2 coilovers,Addco bars,TII calipers,RH C2's,R.J. shifter, 3"exhaust, hiflow cat,StageIII clutch,S&D rotors,KVR pads,Blackend damper,CF hood,AFC NEO,AEM FIC,Aluminum pulley,C&R Racing radiator,Garrett T3/T4 Turbos,Tial wastegates,Topfuel BOV,Fujita filters & Prosport guages. Pretty damn fast and far from done.
now the question is beav....why are we having problems showing our gains on the dyno?? is it our ECU and its functions ?
__________________ NADIA: C35 H.O. swap, my OWN chip, type 2 cams, short shifter, coated 3.5 intake, custom test pipes
215whp+ ANIA: C32 single turbo prototype kit, RL cams, stripped interior
A variance of a few hp like telion was seeing can be normal between pulls and the car could have been running the exact same everytime. I would first make a test chip with a revlimiter set 3000rpms and give it a free rev to make sure you hit the rev limiter and you are in fact running modified code, this is the first thing I always do with EVERY ecu I chip to make sure everything is working successfully, I recommend everyone else do the same. If you forgot to set the offset in your burning software right or something like that it still could have been running stock code, the rev limiter test can confirm wether you are successfully burning chips right or not. Also make sure you are unplugging all of the connectors everytime, just swapping the chip may no be enough. When you did the bayou rom were you running the entire bayou rom as is, or did you have to import it into your stock rom?
Otherwise if you get on the dyno and start carefully advancing the timing near WOT you should see some gains untill until you start to hit the motors knock limit and start losing tq and hp. Others have had proven gains from the bayou which is basically nothing more than adding 3 degrees timing at WOT. Then you can back off the areas where you saw power loss till they made the most power and keep carefully advancing everywhere else if you choose. Having the wideband hooked would be ideal as well so you can try and tune the AFR while you are doing the timing. Although the fuel is debatable, timing changes seemed to be working as expected in my testing. I have been meaning to rig up a timing light and confirm and see how close the formulas I used are in the real world.
In the end there is no guarantee how much more power there is over the stock tune. There should be a little as the bayou has shown but there wont be huge amounts of hidden horsepower and the tuner will have some work cut out for them to get every last hp out to make as noticable of a difference as possible. Like I said before there shouldnt be any guessing in tuning, especially in setups like these where there will not be a lot of gains to be found and changes could easily hurt performance. Did you guys actually try playing around with tuning on the dyno at all or did you just try the chips you already had?
So does this mean I can tune on the stock ECU for my turbo stuff?
How would I do that?
Sorry but I can barely understand this thread.
Thanks for all of the hard work!
Kyle
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